- Students will understand basic programming concepts using a visual environment
- Students will be able to use Kodu to create their own games
Before we dive into using Kodu, we want to get an overview of designing games.
As you go through the episodes, create a mind map with the main takeaways. You can use Lucidchart or Google Drawings to create the mind map. Here is an example of a mind map.
Kodu is a visual programming environment design to create games. Kodu was developed by Microsoft and is available for the PC and Xbox. This page contains a number of resources to help as we learn to program with Kodu.
In class we'll look at some of the tools and options of the Kodu program.
- Tool hints in upper right corner
- Working with land and water
- Clearing objects
- Using the paths tool
- World settings
- Adding objects
- Object settings
- Programming objects
- When & Do similar to If & Then
- Right click tile for help and examples
- Cut & copy rows and tiles
- Multiple pages
- Save and load worlds
Prototype Your Game
- Kodu allows you to copy and paste code from other games
- Right click on tiles for help and built in examples
Complete these built in tutorials:
- First tutorial
- Add/paint terrain tutorial
- Programming Kodu to find apples tutorial
- Score tutorial
- Glass walls tutorial
- Kodu & the Golden Apple I
- Kodu & the Golden Apple II
- Kodu & the Golden Apple III
Take a screenshot after completing each tutorial.
Kodu Final Project
Use Kodu to program a game that meets the following requirements:
- At least one character from the object group
- Use of the paths tool
- Appropriate, appealing environment
- Clear rules
- Engaging gameplay
- Game objectives and end goals
Debug and test your game (have someone else test it too). Export your game from Kodu and send it to me on Schoology.
*Points awarded/lost based on the Creative Computer Rubric